Lab42 is a best-in-class cross-platform game developer based in Leamington Spa, UK. Since our founding as a small indie studio, our headcount has grown into a team full of talented, experienced people supported by a veteran management team with backgrounds from SEGA, Codemasters and EA.
As well as working on our own IP, we also offer co-development services to a growing list of clients, including Paradox, SEGA and Curve Digital. We work on some of the best titles around, such as Call of Duty, Crusader Kings, Yakuza, Star Wars Racer and much more, without losing touch with the anti-crunch and people-first values our studio was founded upon.
As winners of the GI Biz Best Places to Work award for the past 2 years running, our studio benefits from a friendly, supportive and empowering team culture. We encourage professional growth, while maintaining a healthy work-life balance.
Lab42 is made up of a diverse mix of fantastic people, and we embrace all the elements that make our team unique. We’re an inclusive studio and welcome applications from qualified applicants of any background, regardless of race, age, disability, gender identity or neurodiversity.
The opportunity @ Lab42
Lab42 is moving to the next phase of our development as a studio - we are building our art team from the ground up to with the express remit to create new games and IP, and we need you as our Lead character artist! This role will Lead on Character design for an exciting Sumo Group collaboration on an exciting AAA-action game!
You will create high-quality characters for our games, setting the quality bar and working practices to deliver great-looking Heroes and Villains that our players want to be. This is also a bigger opportunity to own character art for our growing studio – to create and direct a character team as only you can.
We're open to this person being based in-studio position or operating in a hybrid model (2 weeks in, 2 weeks out).
Within this role you will:
Craft high poly character models across multiple genres and art style,Use your experience to collaborate with the Art Director, Tech Artists and Concept team to mitigate against design problems before modelling commences,Transfer your high poly models into low poly models that adhere to required guidelines,Have a deep knowledge of creating efficient meshes that are good for performance, rigging and animation, working closely with the animation lead,Create well laid out, high-quality textures suitable for both traditional and PBR pipelines,Be able to direct tech art on shader requirements and other technical processes related to characters,Keep up to date with modern processes and tools in the character art pipeline,Assist expansion of the character art team through portfolio appraisals and interviewing candidates,Mentor character artists and share your personal experience to drive the character production process to your vision,Create or direct others to create documentation for techniques and pipelines in the character production process and knowledge sharing with other teams and junior artists.In tandem with production create a backlog of tasks, schedule your own and the teams time to meet the project deadlines,Actively seek out feedback,Set the benchmark for character art at the studio.
To be successful you will have:
Ideally, 8+ years’ experience creating characters for games as a senior or lead artist,Been through the full development cycle of at least 3 games,Be an exceptionally talented Character Artist with a keen artistic eye and a good understanding of the technical requirements of the character art pipeline,Strong demo reel/portfolio showing game-ready assets,Experience of working with the other disciplines, advising on best practices and pitfalls where appropriate,Technically skilled across all areas of character production and be up to date with modern processes,Self-motivation, proactivity, and the desire to work within a collaborative team environment,The ability to implement and troubleshoot your own work in game engines,Experience in UE4 or unity is desirable,An in depth understanding of the game development process.
What we offer:
. Defined Annual Bonus Scheme
. ULEV car scheme
. Monthly allowance to spend on enhancing benefits
. Salary Sacrifice Pension
. Flexible Working
. 21 days free-use holiday
+ your birthday off
+ 5 learning days including 1 volunteer day
+ a duvet day
+ Christmas shutdown from Christmas Eve to New Year
+ Bank Holidays
+ extra allowance accrued for longer service
. Free dental insurance
. Life Assurance 4x Salary
. Income Protection of 75% for 5 years
. Enhanced Mat/Paternity & Adoption pay
. Employee Assistance Programme:
. Help at Hand - Remote GP, Mental Health & Physio appointments
. Free financial & home buying support consultations
. Cycle to Work Scheme
. Payroll Giving Scheme
. Access to 4,000 Udemy Courses
. Career Development Pathway
. Wrap Parties.
. Project Completion Awards
. Game/Creative Jams
. Big Family Events
. Studio social activities, e.g. running, board games, film, yoga, life drawing…
. Prism – Sumo’s employee diversity focus group
. Free fruit and drinks in our studios
. Employee Referral Bonus
Why should you work at Lab42?
Lab42 was founded upon a people-first, anti-crunch culture, and we’ve stayed true to those values through all of our growth and success. Now part of the Sumo Digital family of studios, we enjoy all of the benefits and comradery of being part of a large games development organisation, without losing the friendly and flexible working environment that makes Lab42 a great place to work.
As part of Lab42, you’ll be able to work on both original IPs and some of the biggest and best games around – without having to sleep at your desk! Instead, we encourage a harmonious work-life balance that allows you to spend time with family and friends, while still enjoying a career in an exciting industry.
We believe in providing opportunities for internal career progression, and there is plenty of room to grow and fulfill your potential at Lab42. By prioritising the happiness and wellbeing of our staff, we have been joined by many industry veterans, and are proud to be a studio where people chose to stay, develop and grow through their Game Development careers.